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Answer by Superrodan

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If the point you want to point towards is a rotation vector you can use RotateTowards, I believe. Quaternion myQuat = Quaternion.Euler(transform.localEulerAngles); Quaternion targetQuat = Quaternion.Euler(YOURTARGETVECTOR); while(myQuat!=targetQuat) { transform.localRotation = Quaternion.RotateTowards(myQuat, targetQuat, 10.0f); myQuat = Quaternion.Euler(transform.localEulerAngles) }

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