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Answer by Superrodan

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When you return to the menu you will have duplicate objects. Both objects have this code on them: if (FindObjectsOfType(GetType()).Length > 2) { Destroy(gameObject); } What I believe might be happening is that both objects are determining that there are more than one of them and both objects are deleting themselves. Instead, you might want to take a different approach to making sure only one exists. Here is some code I wrote for a music player that might help: public GameObject musicPlayer; void Awake() { //When the scene loads it checks if there is an object called "MUSIC". musicPlayer = GameObject.Find("MUSIC"); if(musicPlayer==null) { //If this object does not exist then it does the following: //1. Sets the object this script is attached to as the music player musicPlayer = this.gameObject; //2. Renames THIS object to "MUSIC" for next time musicPlayer.name = "MUSIC"; //3. Tells THIS object not to die when changing scenes. DontDestroyOnLoad(musicPlayer); }else{ //If there WAS an object in the scene called "MUSIC" (because we have come back to //the scene where the music was started) then it just tells this object to //destroy itself Destroy(this.gameObject); } }

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